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CmdMoveSelectedSymbolItems Class Referencefinal

The CmdMoveSelectedSymbolItems class. More...

#include <cmdmoveselectedsymbolitems.h>

+ Inheritance diagram for CmdMoveSelectedSymbolItems:
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Public Member Functions

 CmdMoveSelectedSymbolItems ()=delete
 
 CmdMoveSelectedSymbolItems (const CmdMoveSelectedSymbolItems &other)=delete
 
 CmdMoveSelectedSymbolItems (const SymbolEditorState::Context &context, const Point &startPos) noexcept
 
 ~CmdMoveSelectedSymbolItems () noexcept
 
void setCurrentPosition (const Point &pos) noexcept
 
CmdMoveSelectedSymbolItemsoperator= (const CmdMoveSelectedSymbolItems &rhs)=delete
 
- Public Member Functions inherited from UndoCommandGroup
 UndoCommandGroup ()=delete
 
 UndoCommandGroup (const UndoCommandGroup &other)=delete
 
 UndoCommandGroup (const QString &text) noexcept
 
virtual ~UndoCommandGroup () noexcept
 
int getChildCount () const noexcept
 
void appendChild (UndoCommand *cmd)
 Append a new command to the list of child commands. More...
 
UndoCommandGroupoperator= (const UndoCommandGroup &rhs)=delete
 
- Public Member Functions inherited from UndoCommand
 UndoCommand ()=delete
 
 UndoCommand (const UndoCommand &other)=delete
 
 UndoCommand (const QString &text) noexcept
 
virtual ~UndoCommand () noexcept
 
const QString & getText () const noexcept
 
bool wasEverExecuted () const noexcept
 This method shows whether that command was ever executed (execute() called successfully) More...
 
bool wasEverReverted () const noexcept
 This method shows whether that command was ever reverted (undo() called at least one time) More...
 
bool isCurrentlyExecuted () const noexcept
 This method shows whether that command is currently executed (redo() called one time more than undo()) More...
 
virtual bool execute () final
 Execute the command (must only be called once) More...
 
virtual void undo () final
 Undo the command. More...
 
virtual void redo () final
 Redo the command. More...
 
UndoCommandoperator= (const UndoCommand &rhs)=delete
 

Private Member Functions

bool performExecute () override
 Execute the command the first time. More...
 
void deleteAllCommands () noexcept
 

Private Attributes

const SymbolEditorState::ContextmContext
 
Point mStartPos
 
Point mDeltaPos
 
QList< CmdSymbolPinEdit * > mPinEditCmds
 
QList< CmdCircleEdit * > mCircleEditCmds
 
QList< CmdPolygonEdit * > mPolygonEditCmds
 
QList< CmdTextEdit * > mTextEditCmds
 

Additional Inherited Members

- Protected Member Functions inherited from UndoCommandGroup
virtual void performUndo () override
 Undo the command. More...
 
virtual void performRedo () override
 Redo the command. More...
 
void execNewChildCmd (UndoCommand *cmd)
 Helper method for derived classes to execute and add new child commands. More...
 

Detailed Description

The CmdMoveSelectedSymbolItems class.

Author
ubruhin
Date
2016-11-05

Constructor & Destructor Documentation

CmdMoveSelectedSymbolItems ( const SymbolEditorState::Context context,
const Point startPos 
)
noexcept

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Member Function Documentation

void setCurrentPosition ( const Point pos)
noexcept

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CmdMoveSelectedSymbolItems& operator= ( const CmdMoveSelectedSymbolItems rhs)
delete
bool performExecute ( )
overrideprivatevirtual

Execute the command the first time.

Note
This method must be implemented in all derived classes. If the first time execution is exactly identical to an "redo" action, you can simple call performRedo() in the implementation of this method.
Return values
trueIf the command has done some changes
falseIf the command has done nothing (the command can be deleted)

Reimplemented from UndoCommandGroup.

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void deleteAllCommands ( )
privatenoexcept

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Member Data Documentation

const SymbolEditorState::Context& mContext
private
Point mStartPos
private
Point mDeltaPos
private
QList<CmdSymbolPinEdit*> mPinEditCmds
private
QList<CmdCircleEdit*> mCircleEditCmds
private
QList<CmdPolygonEdit*> mPolygonEditCmds
private
QList<CmdTextEdit*> mTextEditCmds
private

The documentation for this class was generated from the following files: