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CmdComponentSymbolVariantItemEdit Class Referencefinal

The CmdComponentSymbolVariantItemEdit class. More...

#include <cmdcomponentsymbolvariantitemedit.h>

+ Inheritance diagram for CmdComponentSymbolVariantItemEdit:
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Public Member Functions

 CmdComponentSymbolVariantItemEdit ()=delete
 
 CmdComponentSymbolVariantItemEdit (const CmdComponentSymbolVariantItemEdit &other)=delete
 
 CmdComponentSymbolVariantItemEdit (ComponentSymbolVariantItem &item) noexcept
 
 ~CmdComponentSymbolVariantItemEdit () noexcept
 
void setSymbolUuid (const Uuid &uuid) noexcept
 
void setSymbolPosition (const Point &pos) noexcept
 
void setSymbolRotation (const Angle &rot) noexcept
 
void setIsRequired (bool required) noexcept
 
void setSuffix (const ComponentSymbolVariantItemSuffix &suffix) noexcept
 
void setPinSignalMap (const ComponentPinSignalMap &map) noexcept
 
CmdComponentSymbolVariantItemEditoperator= (const CmdComponentSymbolVariantItemEdit &rhs)=delete
 
- Public Member Functions inherited from UndoCommand
 UndoCommand ()=delete
 
 UndoCommand (const UndoCommand &other)=delete
 
 UndoCommand (const QString &text) noexcept
 
virtual ~UndoCommand () noexcept
 
const QString & getText () const noexcept
 
bool wasEverExecuted () const noexcept
 This method shows whether that command was ever executed (execute() called successfully) More...
 
bool wasEverReverted () const noexcept
 This method shows whether that command was ever reverted (undo() called at least one time) More...
 
bool isCurrentlyExecuted () const noexcept
 This method shows whether that command is currently executed (redo() called one time more than undo()) More...
 
virtual bool execute () final
 Execute the command (must only be called once) More...
 
virtual void undo () final
 Undo the command. More...
 
virtual void redo () final
 Redo the command. More...
 
UndoCommandoperator= (const UndoCommand &rhs)=delete
 

Private Member Functions

bool performExecute () override
 Execute the command the first time. More...
 
void performUndo () override
 Undo the command. More...
 
void performRedo () override
 Redo the command. More...
 

Private Attributes

ComponentSymbolVariantItemmItem
 
Uuid mOldSymbolUuid
 
Uuid mNewSymbolUuid
 
Point mOldSymbolPos
 
Point mNewSymbolPos
 
Angle mOldSymbolRot
 
Angle mNewSymbolRot
 
bool mOldIsRequired
 
bool mNewIsRequired
 
ComponentSymbolVariantItemSuffix mOldSuffix
 
ComponentSymbolVariantItemSuffix mNewSuffix
 
ComponentPinSignalMap mOldPinSignalMap
 
ComponentPinSignalMap mNewPinSignalMap
 

Additional Inherited Members

Detailed Description

Constructor & Destructor Documentation

Member Function Documentation

void setSymbolUuid ( const Uuid uuid)
noexcept
void setSymbolPosition ( const Point pos)
noexcept
void setSymbolRotation ( const Angle rot)
noexcept
void setIsRequired ( bool  required)
noexcept
void setSuffix ( const ComponentSymbolVariantItemSuffix suffix)
noexcept
void setPinSignalMap ( const ComponentPinSignalMap map)
noexcept
bool performExecute ( )
overrideprivatevirtual

Execute the command the first time.

Note
This method must be implemented in all derived classes. If the first time execution is exactly identical to an "redo" action, you can simple call performRedo() in the implementation of this method.
Return values
trueIf the command has done some changes
falseIf the command has done nothing (the command can be deleted)

Implements UndoCommand.

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void performUndo ( )
overrideprivatevirtual

Undo the command.

Note
This method must be implemented in all derived classes.

Implements UndoCommand.

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void performRedo ( )
overrideprivatevirtual

Redo the command.

Note
This method must be implemented in all derived classes.

Implements UndoCommand.

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Member Data Documentation

Uuid mOldSymbolUuid
private
Uuid mNewSymbolUuid
private
Point mOldSymbolPos
private
Point mNewSymbolPos
private
Angle mOldSymbolRot
private
Angle mNewSymbolRot
private
bool mOldIsRequired
private
bool mNewIsRequired
private
ComponentPinSignalMap mOldPinSignalMap
private
ComponentPinSignalMap mNewPinSignalMap
private

The documentation for this class was generated from the following files: