20#ifndef LIBREPCB_EDITOR_OPENGLSCENEBUILDER_H
21#define LIBREPCB_EDITOR_OPENGLSCENEBUILDER_H
29#include <polyclipping/clipper.hpp>
41class OpenGlTriangleObject;
55 typedef std::tuple<qreal, qreal, qreal>
Color;
76 bool isBusy() const noexcept;
101 const QStringList layers) const;
102 QVector<QVector3D>
extrude(const ClipperLib::Paths& paths, qreal z,
103 qreal height, qreal scaleFactor,
bool faces = true,
104 bool edges = true,
bool closed = true) const;
105 static QVector<QVector3D>
tesselate(const ClipperLib::
Path& path, qreal z,
109 const QVector<QVector3D>& triangles);
111 const QByteArray& stepContent, qreal z, qreal scaleFactor,
The Path class represents a list of vertices connected by straight lines or circular arc segments.
Definition path.h:57
3D scene data representing a board with package models
Definition scenedata3d.h:52
The Uuid class is a replacement for QUuid to get UUID strings without {} braces.
Definition uuid.h:56
Represents one 3D object in an OpenGL 3D model.
Definition openglobject.h:43
Asynchronously generates a 3D board scene for OpenGL rendering.
Definition openglscenebuilder.h:50
void objectAdded(std::shared_ptr< librepcb::editor::OpenGlObject > obj)
QHash< QByteArray, StepModel > mStepModels
Cache.
Definition openglscenebuilder.h:122
void cancel() noexcept
Cancel the build.
Definition openglscenebuilder.cpp:93
void finished(QStringList errors)
bool isBusy() const noexcept
Check if there is currently a build in progress.
Definition openglscenebuilder.cpp:84
bool mAbort
Definition openglscenebuilder.h:117
QHash< QString, std::shared_ptr< OpenGlTriangleObject > > mBoardObjects
Definition openglscenebuilder.h:120
QMap< Color, QVector< QVector3D > > StepModel
Definition openglscenebuilder.h:56
void start(std::shared_ptr< SceneData3D > data) noexcept
Start building scene asynchronously.
Definition openglscenebuilder.cpp:79
static QVector< QVector3D > tesselate(const ClipperLib::Path &path, qreal z, qreal scaleFactor)
Definition openglscenebuilder.cpp:375
void objectRemoved(std::shared_ptr< librepcb::editor::OpenGlObject > obj)
QVector< QVector3D > extrude(const ClipperLib::Paths &paths, qreal z, qreal height, qreal scaleFactor, bool faces=true, bool edges=true, bool closed=true) const
Definition openglscenebuilder.cpp:316
QFuture< void > mFuture
Definition openglscenebuilder.h:116
void waitForFinished() noexcept
Wait (block) until the build is finished.
Definition openglscenebuilder.cpp:89
QHash< Uuid, QMap< Color, std::shared_ptr< OpenGlTriangleObject > > > mDevices
Definition openglscenebuilder.h:121
std::tuple< qreal, qreal, qreal > Color
Definition openglscenebuilder.h:55
const PositiveLength mMaxArcTolerance
Definition openglscenebuilder.h:115
void publishTriangleData(const QString &id, OpenGlObject::Type type, const QColor &color, const QVector< QVector3D > &triangles)
Definition openglscenebuilder.cpp:409
void objectUpdated(std::shared_ptr< librepcb::editor::OpenGlObject > obj)
void publishDevice(const SceneData3D::DeviceData &obj, const QByteArray &stepContent, qreal z, qreal scaleFactor, qreal alpha)
Definition openglscenebuilder.cpp:424
void run(std::shared_ptr< SceneData3D > data) noexcept
Definition openglscenebuilder.cpp:103
ClipperLib::Paths getPaths(const std::shared_ptr< SceneData3D > &data, const QStringList layers) const
Definition openglscenebuilder.cpp:305
Asynchronously generates a 3D board scene for OpenGL rendering.
Definition opengltriangleobject.h:46
Definition occmodel.cpp:77
type_safe::constrained_type< Length, PositiveLengthConstraint, PositiveLengthVerifier > PositiveLength
Definition length.h:810