LibrePCB Developers Documentation
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This is the documentation of a LibrePCB project. Such a project is represented by an instance of the class librepcb::project::Project.
A project directory contains following files and subdirectories:
project-root/ ├── .librepcb-project ├── <PROJECTNAME>.lpp ├── README.md ├── boards/ │ ├── boards.lp │ └── <BOARDNAME>/ │ ├── board.lp │ └── settings.user.lp ├── circuit/ │ ├── circuit.lp │ └── erc.lp ├── library/ ├── output/ ├── project/ │ ├── metadata.lp │ └── settings.lp ├── resources/ └── schematics/ ├── schematics.lp └── <SCHEMATICNAME>/ └── schematic.lp
This file indicates that the directory is a LibrePCB project and also contains the file format version. See File Format Versioning for more information about LibrePCB's file format versioning system.
This is the main project file which can be opened by double-clicking in the file manager. Because this is the only purpose of that file, it doesn't contain any information.
Optional readme file in Markdown. Content will be rendered in the Control Panel.
Contains the list of all boards (in a specific order) of the project.
A board file containing all the package positions and traces. See librepcb::project::Board.
User-specific settings of a board, for example which layers are visible or hidden. See librepcb::project::BoardUserSettings.
Contains the whole netlist with all net classes, net signals and connections between components. See librepcb::project::Circuit.
ERC settings (e.g. which ERC messages are ignored). See librepcb::project::ErcMsgList.
Directory containing all the library elements used in the project. Same directory structure as of workspace libraries. See librepcb::project::ProjectLibrary.
Directory intended to store all generated output files of the project, e.g. Gerber or PDFs.
Contains project meta data. See librepcb::project::ProjectMetadata.
Contains project settings. See librepcb::project::ProjectSettings.
Contains various resource files needed in the project, e.g. fonts.
Contains the list of all schematics (in a specific order) of the project.
A schematic file containing all the symbol positions and wires. See librepcb::project::Schematic.
This is an example how a project could look like:
MyProject/ ├── .librepcb-project ├── MyProject.lpp ├── README.md ├── boards/ │ ├── boards.lp │ ├── MyBoard1/ │ │ ├── board.lp │ │ └── settings.user.lp │ └── MyBoard2/ │ ├── board.lp │ └── settings.user.lp ├── circuit/ │ ├── circuit.lp │ └── erc.lp ├── library/ │ ├── cmp/ │ │ ├── e995a552-12c4-413a-8258-1d6ec9a8471d/ │ │ │ └── component.lp │ │ └── ef80cd5e-2689-47ee-8888-31d04fc99174/ │ │ └── component.lp │ ├── dev/ │ │ ├── f7fb22e8-0bbc-4f0f-aa89-596823b5bc3e/ │ │ │ └── device.lp │ │ └── f83a5ae8-7f42-42be-9dd6-e762f4da2ec2/ │ │ └── device.lp │ ├── pkg/ │ │ ├── bf77778d-eee6-4b56-ad82-d24f9c668a63/ │ │ │ └── package.lp │ │ └── d6527201-0b43-4ec6-96e1-8dde11a38645/ │ │ └── package.lp │ └── sym/ │ ├── eaa5837a-a451-40ae-8620-d21e9af42151/ │ │ └── symbol.lp │ └── f00ab942-6980-442b-86a8-51b92de5704d/ │ └── symbol.lp ├── output/ │ └── v1/ │ ├── MyProject_Schematics.pdf │ └── gerber/ │ ├── MyProject_COPPER-BOTTOM.gbr │ ├── MyProject_COPPER-TOP.gbr │ ├── MyProject_DRILLS-PTH.drl │ ├── MyProject_OUTLINES.gbr │ ├── MyProject_SILKSCREEN-BOTTOM.gbr │ ├── MyProject_SILKSCREEN-TOP.gbr │ ├── MyProject_SOLDERMASK-BOTTOM.gbr │ └── MyProject_SOLDERMASK-TOP.gbr ├── project/ │ ├── metadata.lp │ └── settings.lp ├── resources/ │ └── fontobene/ │ └── newstroke.bene └── schematics/ ├── schematics.lp ├── MySchematicPage1/ │ └── schematic.lp └── MySchematicPage2/ └── schematic.lp
When opening a project with an older file format, LibrePCB first upgrades it step by step to the latest file format version. Afterwards it is opened as usual. Thanks to the transactional file system librepcb::TransactionalFileSystem, the whole upgrade procedure is done in RAM. So unless the user saves the upgraded project, no files get overwritten at all. This allows to open projects with an older file format without actually upgrading the files.
Opening a project multiple times simultaneously can be dangerous. Even if the application's design does not allow to open a project multiple times, it's still possible to save a project in a shared folder and open it from different computers at the same time (for example). This could demage the project files.
To avoid such problems, the constructor of librepcb::project::Project tries to lock the project's directory with a librepcb::DirectoryLock object (librepcb::project::Project::mLock). If the project is already locked by another application instance, the project cannot be opened again (the constructor of librepcb::project::Project throws an exception). If the lock file exists because the application crashed while the project was open, the user gets a message box which asks whether the last automatic backup should be restored or not (see also Atomic Saving Procedure). The lock will be released automatically when the librepcb::project::Project instance is destroyed (RAII, see librepcb::DirectoryLock).
An autosave system is an absolutely must-have to avoid the loose of all modifications after saving a project the last time. If the application crashes with unsaved chamodificationsnges, it must be possible to restore at least some of these modifications when opening that project the next time.
LibrePCB uses following concept to automatically create a backup of projects:
.autosave
directory inside the project. Basically it contains all modified files and an SExpression file with a list of files and directories which were removed..autosave
directory will be removed..autosave
directory won't be removed. When opening this project the next time, the existence of the .autosave
directory (resp. its contained file autosave.lp
) is detected and the user is asked whether to restore the autosave backup or not.Most of these things are implemented in the librepcb::TransactionalFileSystem class which is used by librepcb::project::Project.
It's important to keep all files of a project valid and consistent. If the application crashes, the project files must not be demaged. Even a crash while saving the project should not demage the project, i.e. the save procedure must be 100% atomic.
To guarantee consistent project files in every case, following steps are done when the user saves a project:
.backup
directory inside the project..autosave
directory (if existing) is removed because it might contain a backup which is now outdated (it should not be possible to restore outdated autosave backups)..backup
directory is removed.If one of these steps fails (e.g. by throwing an exception), the save procedure is aborted and subsequent steps won't be executed.
If the application crashes during step 1, there is no valid backup so the next time the project will be loaded as usual. Even if the unsaved modifications are lost, the project is not broken. Thanks to the autosave, the user might even be able to restore most of the apparently lost modifications.
If the application crashes during step 2 or 3, there is a valid backup available which will automatically be loaded when opening the project the next time. So no changes are lost.
If the application crashes during step 4, either the actual project files or the backup will be loaded the next time opening the project, depending on whether the backup.lp
file was removed or not. As both locations contain exactly the same state, it doesn't matter from which location the files are loaded. The project can be opened successfully anyway, without any lost modifications.
Most of these things are implemented in the librepcb::TransactionalFileSystem class which is used by librepcb::project::Project.
It's very important to have undo and a redo commands for the whole project (and maybe also for independent parts of the project). For this purpose we use the "Command Design Pattern". Our common classes librepcb::UndoCommand and librepcb::UndoStack implement this design pattern. Look at their documentation for more details.
QUndoCommand
and QUndoStack
, but provide some additional functionality.All librepcb::UndoCommand subclasses which are used to modify a librepcb::project::Project are located in the namespace librepcb::project. But the librepcb::UndoStack is only used in the namespace librepcb::project::editor, so it is located there: librepcb::project::editor::ProjectEditor::mUndoStack.
All important changes to the project which should appear in the undo stack need to be implemented as subclasses of librepcb::UndoCommand and must be appended to the project's undo stack librepcb::project::editor::ProjectEditor::mUndoStack. Changes which do not need an undo action (like changing the color of a layer) can be done without the use of the undo/redo system. These changes then cannot be undone. Basically, all changes to the circuit/schematics/boards and so on must have an undo action. If you are unsure if you should use the project's undo/redo system, try to answer the question do the user wants to undo/redo this action with the undo/redo buttons in the editors?.
It's possible to use separate librepcb::UndoStack objects for independent parts of the project. For example, changing the project settings could be done by using an undo/redo system to provide an undo command. But these undo stacks need their own undo/redo buttons. The undo/redo buttons in the schematic editor and in the board editor are only connected to the project's undo stack librepcb::project::editor::ProjectEditor::mUndoStack.
librepcb::UndoCommand objects can also have an unlimited amount of child objects. This is very useful to group actions together. For example if multiple symbols are selected in the schematic and the user wants to remove them all, multiple librepcb::UndoCommand objects will be created (one for each symbol). But if the user now wants to undo the deletion, the undo command (Ctrl+Z) will only bring back the last symbol, so the user needs to press the undo command multiple times. This is not good, so we use the parent/child mechanism of librepcb::UndoCommand. This means that we will still create an librepcb::UndoCommand for each removed symbol. But we will also create a parent librepcb::UndoCommand for all these child commands. Only the parent command will be added to the undo stack. If the user now wants to undo the deletion, he only needs to press undo (Ctrl+Z) once. And with pressing redo (Ctrl+Y) once, all symbols will be restored.